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package dameki.output;

import dameki.game.GameMove;
import dameki.game.Stone;

/**
 *
 * @author Tobi
 */
public interface IGUI {
    /**
     * This method is called by the Controller after a player did a move.
     * @param field a clone of the current gamefield.
     */
    public void update(Stone[][] field);
    /**
     * this could be used to animate one GameMove.
     * @param move 
     */
    public void animate(GameMove[] move);
}
